

With the now full canister start the generator (15), go the piano room (12), switch on the light and inspect the sofa to find the note (it will only be visible if the light is switched on). Lastly, check Rosetta's grave (36) to find out the year of her birth and note it down or memorize it. After that go further right and transfer the fuel from the car (35) into the empty canister. On the shelf, left side upper floor, you will find a recorder for your video tape while on the lower floor you can find firewood for the furnace. Now cross the lake with the boat (33) and inspect the barn (34). Proceed to the furnace room (14) and check the furnace to notice the missing firewood. Then check the fuel stand on the generator to see it is zero. In the generator room (15) you will find an empty canister behind the right device (only if you read the note on the fridge). Go down and read the note on the right side of the room. But before this let's go the cellar by opening the hatch (16). Now that you have a video you want to watch it. Check the insides to obtain the video tape. Now you can move back to the attic (3) use the record on the gramophone and open the chest on the right with your newly acquired tool. Then go further to the right until the cat is passing you. Go further to the boat house (32) and take the record from the left shelf. Do NOT open the hatch (16) for now and go to the shed (30). Now leave the house through the right (13). On the left take a quick look at the gramophone then move to the right trying to open the chest (it tells you that you need a tool for this) and take the batteries from the pile of stuff on the right.

Change to the backside and use the ladder (5) to enter the attic (3). Check the picture (showing the location of a hidden safe) in the commode of the clock room (18) and read the diary in the bed room (17). Go upstairs to the cross room (6) and use the door to move to the backside, the computer room (19).

Read the note in the shelf and take the batteries out of the radio.
#Breathing fear game tv#
Use the door in the TV room (23) to get to the frontside and go right to the radio room (10). Other then that their only purpose serves for an achievement. They spent a place to rest while quickly recharging your batteries. Go upstairs to the kitchen (24), read the note at the fridge and take the matches out of the left cupboard. Watch the fish and open the wardrobe on the right to pick up the key. Take the first door to the backside of the house and enter the aquarium room (26). As far as I can tell it doesn't influence the game in the slightest. Here we can change into some casual clothings if you don't like your beautiful orange prison suit.

The game begins at the left side of the map near the treehouse (1). However a large chain in the game has to be done in a specified order or it will not work. Also the usage of the heart rater decreasing items/actions should be adjusted to your actual value which can differ depending on how many scares you got and how high your rate is at the moment. I will just listen in which order I did it. Some stuff like reading notes or using some of the items to decrease your heart rate can be done in any order you want. Rather large but mostly empty: the Shed (30), the well (31), the boat house (32), the boat (33), the barn (34), the fuelled car (35) and Rosetta's grave (36) Here we can find: the bed room (17), the clock room (18), the computer room (19), the child room (20), the garage upper floor (21), the garage lower floor (22), the dining and TV room (23), the kitchen (24), downstairs left (25), the aquarium room (26), the surveillance room (27), the labaratory (28) and the "prison" cellar (29) Here we can find: the treehouse (1), the garage entry (2), the attic (3), upstairs left (4), the ladder to the attic (5), the cross room (6), upstairs right (7), the bathroom (8), the hallway (9), the radio room (10), the entry hall (11), the piano room (12), the exit room on the right (13), the furnace room (14), the generator room (15) and the hatch to the cellar (16)
#Breathing fear game download#
As those maps are rather large you probably have to open them in a new browser tab or download them in order to view them in a suitable size. Also be aware that one or two of those need a set-up for them to be findable/doable (like light needed in the bathroom). The green number provided here gives you the amount by which it will decrease the heart rate. Additionally, I marked every item/action (I know of) which can be used to decrease your heart rate with green rectangles. It can also be used to check where in the house the candles are placed. However, the main purpose of those maps is to provide a common basis as how I refer to which rooms which will be needed in the Step by Step section. The layout of the house and the surrounding area is not overly complicated but you have a very close view at it which makes navigating a bit annoying sometimes.
